I didn't think I would find myself loading up this track much. So it is a track where the endurance racing idea actually strikes me as tempting, with the atmospheric day/night cycle helping reduce the monotony. This is the first time in rFactor that the garage exit (at night) has made a visual impact - 'wow' I thought when it loaded in. Comes into its own at night, with all the blue glowing distance markers, brightly lit start/finish area, and track wall lighting. So inevitably that means it is using most of my VRAM, but I had no performance issues once loaded up (65FPS minimum). The first thing I hadn't expected was the 6 minute loading time, but that settled down to a more bearable 3m after the first load. I think I did a few laps of Le Mans in Project Cars years ago, but haven't played it in a game since. Push to something like 11am though and you get nice lighting with tree shadows. The corners make it hard work with something like a GT3, but tremendous fun with something nippier like a Radical SR3-XX or McLaren MP4/13 (the classic for this track).Īs the surroundings are tall, this is one of the few tracks that doesn't give you much at night or sunrise. A nicely rendered city environment to race around that offers a serious technical challenge. The school layout, for example, is pretty much just two straights linked by a few of the most fun corners the track has to offer.Ī track that needs no introduction, this implementation is solid. Sebring comes with four layouts, three of which are significantly different to each other. All of which adds to the challenge of course. That said, as there is almost no elevation change around a lap, I still find it challenging to remember where the next corner is coming, let alone work out where to brake. Even where it is conventional tarmac, there are lots of patches of darker material and and damp keeping it varied all the way round.Īt night there is plenty of variation at the trackside, with RVs parked around most of it and lights and bridges providing visual markers. The concrete surface that covers about 20% of the track provides more visual interest in the track itself than normal (the exception being graffiti at Nurburgring). Not as much track FFB as I expected when racing across the concrete, but that may well be true to life. Short track with several technical corners and lots of potential overtaking action between cars where corners widen out (particularly the first and last corners) and on the two short-ish straights. I had no performance issues with any of them, though I am happy with >45FPS generally and certainly Le Mans was stretching my card to its limits.ĭLC Contents: 4 tracks (Nürburgring, Le Mans, Sebring and the Circuit d'Azure)Ĭost: about £17/$22USD (currently 25% off that in sale) Load times and VRAM are based on an 8GB graphics card. I have about a couple of hours on each track at the moment, all against 30AI using the GT3 Pack cars and using default set-ups with FFB at 100% on my G920 (G29). This is my early impression of the Track Expansion Pack which is currently (still) 25% off and therefore this review might be of particular interest to potential buyers. My GT3 Pack review and performance discussion may also be of interest. Refer to my Nurburgring Endurance review for my intro and system specs. Le Mans for its beautiful day/night cycle and high speeds, Nurburgring for the track layout, Azure/Monaco for its history and technical challenge, Sebring for its door-to-door racing and concrete track. Each track is essential in its own way, as classics of their type. TL DR This pack gives you a way to enjoy rFactor at its best.
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